Welcome to the Artificial Intelligence and Games book. This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Final Public Draft

The final draft of the book is available here!

(If you spot any typos please contact us via email at gameaibook [ at ] gmail [ dot ] com)

Citing the book

To cite this book you may use the following bibtex entry:

    title={{Artificial Intelligence and Games}},
    author={Georgios N. Yannakakis and Julian Togelius},

which yields the following reference (e.g.in Chicago style):

Yannakakis, Georgios N., and Julian Togelius. Artificial Intelligence and Games. Springer, 2017.