Welcome to the Artificial Intelligence and Games book. This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

The book is now available from Springer in digital and printed versions. Click here to access the SpringerLink edition or to buy the hardcopy.

If your institution does not have access to SpringerLink, a pdf version of the book is available here (but please try the link above first).

You can also buy the book from Amazon, though buying directly from Springer may be cheaper.

Summer School

We are running a summer school on AI and Games, based on the content of the book, in May 2018.

Citing the book

To cite this book you may use the following bibtex entry:

    title={{Artificial Intelligence and Games}},
    author={Georgios N. Yannakakis and Julian Togelius},

which yields the following reference (e.g.in Chicago style):

Yannakakis, Georgios N., and Julian Togelius. Artificial Intelligence and Games. Springer, 2018.