This page maintains a collection of tools, methods, repositories, games, reports, communities, and datasets that are discussed in the book. Our plan is to update this list regularly so if you have suggestions for something we should include please contact us via email at gameaibook [ at ] gmail [ dot ] com.

Preface

Introduction

Part I: Background

Chapter 3: AI Methods for Games

Part II: Play

Chapter 6: AI Methods for Games

Part III: Generate

Chapter 8: Methods for Generating Content

Chapter 9: Procedural Content Generation by Content Type

Part VI: Model

Chapter 11: From Observations to Models of Players

  • MiniDungeons turn-based roguelike puzzle game benchmark
  • Platform for Audiovisual General-purpose ANnotation (PAGAN) repository

Chapter 12: Player Modeling Exemplified

Part V: The Road Ahead

Chapter 14: Frontiers of AI and Games Research

Chapter 15: Ethics of AI and Games

  • AI Principles – 2017 Asilomar conference
  • UNESCO Global AI Ethics and Governance Observatory
  • AI Act by the European Commission

Resources of the First Edition

Chapter 1: Introduction

Chapter 2: AI Methods

Chapter 3: Playing Games

Chapter 4: Generating Content

Level Generation

Narrative Generation

Chapter 5: Modeling Players