Julian Togelius

Professor | NYU Tandon
Advisory Board | Unity

Georgios N. Yannakakis

Professor | IDG, University of Malta
Co-Founder | humanfeedback.ai

Julian Togelius (julian.togelius.com) is a Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering and an Advisory board member at Unity. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation in Games. Togelius’ research has appeared in respected international media such as New Scientist, and Le Monde. He is the co-author of the Artificial Intelligence and Games Textbook. Julian is an IEEE Fellow.

Georgios N. Yannakakis (yannakakis.net) is a Professor at the Institute of Digital Games, University of Malta and a Co-Founder and Director of humanfeedback.ai. He is a leading expert in the game artificial intelligence research field with core theoretical contributions in machine learning, evolutionary computation, affective computing and player modelling, computational creativity and procedural content generation. He has published more than 350 papers and his work has been cited broadly. He has attracted funding from several EU and national research agencies and received multiple awards for published work in top-tier journals and conferences. His work has been featured in New Scientist, Science Magazine, The Guardian, Le Monde and other venues. He is regularly invited to give keynote talks at the most recognised conferences in his areas of research activity and has organised a few of the most respected conferences in the areas of game AI and game research. He is the Editor in Chief of the IEEE Transactions on Games and the co-author of the Artificial Intelligence and Games Textbook. Georgios is an IEEE Fellow.

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