Lecture Slides

In this page we will keep adding lecture slides (and lecturer notes) accompanying most (if not all) chapters of the book. Slide decks are available in both pdf and pptx including lecturer notes. We understand that our slides reflect a personal lecturing and presentation style so feel free to select any of those, adjust and expand them as you wish. If you are an AI and games course lecturer and you want to contribute to the following list of slide decks feel free to send us your own slides at gameaibook [ at ] gmail [ dot ] com

  • Introduction ([pdf] and [pptx including notes])
  • Part I: Background
  • Part II: Play ([pdf] and [pptx including notes])
  • Part III: Generate ([pdf] and [pptx including notes]
  • Part IV: Model ([pdf] and [pptx including notes]
  • Part V: The Road Ahead

Book Figures and Graphs

All figures of the book are also freely available for use in powerpoint and pdf


Lecture Slides of the First Edition

  1. Introduction ([slides] and [lecturer notes])
  2. AI Methods (in Games)
  3. Playing Games ([slides] and [lecturer notes])
  4. Generating Content ([slides] and [lecturer notes])
  5. Modeling Players ([slides] and [lecturer notes])
  6. Game AI Panorama
  7. Frontiers of Game AI Research

Book Figures and Graphs

All figures of the first edition of the book are also freely available for use in powerpoint and pdf